//
//  SceneDelegate.m
//  NavigationDemo
//
//  Created by 商广硕 on 2022/7/1.
//
/**
 一、针对iOS13系统及以上：保留SceneDelegate，需要修改SceneDelegate里面的代码即可；

 - (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
     // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
     // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
     // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
     
     
     if (@available(ios 13, *)) {
         if (scene) {
             self.window = [[UIWindow alloc] initWithWindowScene:(UIWindowScene *)scene];
             self.window.frame = CGRectMake(0, 0, [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height);
             UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:[[ViewController alloc]init]];
             self.window.rootViewController = nav;
             [self.window makeKeyAndVisible];
         }
     }

 ————————————————
 版权声明：本文为CSDN博主「群鸿」的原创文章，遵循CC 4.0 BY-SA版权协议，转载请附上原文出处链接及本声明。
 原文链接：https://blog.csdn.net/mapboo/article/details/105476167
 */
#import "SceneDelegate.h"
#import "HomeController.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    //
    // 适用于 ios13系统及以上
    UIWindowScene *winScene = (UIWindowScene *)scene;
    self.window =[[UIWindow alloc] initWithWindowScene:winScene];
    HomeController *VC =[[HomeController alloc] init];
    UINavigationController *NC =[[UINavigationController alloc] initWithRootViewController:VC];
//    self.window.backgroundColor = [UIColor whiteColor];
    [self.window setRootViewController:NC];
    [self.window makeKeyAndVisible];

}


- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end
